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There’s a big emphasis on agriculture in FarSky, and your underwater base can be expanded to house dozens of pots for planting and growing vegetables and fruits. If your nerves can take it, give Project Zomboid a go.įarSky is what Andy Weir’s The Martian would be if it were a video game and set on the ocean floor. This is an entire game built around that disturbing uneasiness you feel when you dive into the deepest waters of Subnautica. Unlike in Subnautica, there are no safe zones, so you have to be on the move at all times if you want to stay a step ahead of the zombie hordes. Half the fun is in not knowing what dangers lie in wait around the corner.Ī good Zomboid run depends more on the economic use of the items you find rather than crafting. However, both use the environment to toy with your senses of vision and hearing to great effect. Visually, Zomboid is about as far from Subnautica as you can get. It’s not a question of if, but rather when you will die in the top-down survival RPG Project Zomboid. That carefully balanced push-and-pull between survival and curiosity is The Forest’s greatest achievement and what makes it a game Subnautica fans need to play.
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Like in Subnautica, The Forest is constantly pushing you to leave the safety of your camp by drawing you in with a great story. You can tell from the get-go that something ain’t right with the forest that covers most of the island, and it isn’t long before you get a taste of the grotesque things beyond its threshold. In Endnight Games’ The Forest, players take control of a father separated from his son after their plane crash lands on a mysterious island. Those who love great character development and that heavy dread as things steadily spiral into chaos should put Firewatch on their to-play list now. Delilah’s a kindred spirit, also running away from the consequences of events from her past, and she’s full of stories about the forest and the people that guard it, including tales of secret government experiments, unidentified visitors in the night, and the strange circumstances behind the disappearance of your tower’s previous lookout. His only human contact is with his supervisor Delilah, a firewatch veteran with whom he communicates exclusively via handheld radio. Following a personal tragedy, Henry signs up for a summer job as a fire lookout. The openness of The Long Dark’s wintry landscape makes for the perfect canvas for a creative sandbox, and the extra randomness introduced by its weather system creates opportunities for exciting personal stories to emerge from the chaos.įirewatch is a game about escapism, conspiracy theories, and trust. You wake up hungry and freezing to death in the middle of a snowstorm.
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Sandbox mode is what most survival players will be accustomed to. It’s a gripping tale that also functions as an extended tutorial for the game’s main event: Sandbox mode. Unlike most survival games, the story in The Long Dark is a more guided and linear experience, with animated cutscenes that touch on Will’s past or give you a look at how the world is dealing with the electronic apocalypse. Wintermute serves as the game’s story mode and follows Will Mackenzie, a pilot searching the Canadian wilderness for his lost friend. The Long Dark is playable in two modes: Wintermute and Creative. You’re in a plane over Canada when the storm hits, bringing you crashing down in the middle of a snow-filled tundra. There’s no escape and no one’s coming to your rescue, so you might as well set sail and go where the wind takes you.Ī geomagnetic storm has destroyed all electronics. You’re never meant to stay in one place too long.
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Eventually, you’ll find materials and more advanced components that let you move faster and go farther out to sea, even to other islands. The starter island is small and sparse the game’s scale only becomes clear after you first hop atop a raft (MacGyver’d together from sticks and wooden planks) and set off into unknown waters. That’s a common premise in survival sandboxes, but where Stranded Deep stands out is that it eventually lets you escape from your island prison and sail the high seas. Stranded Deep throws you on a desert island where you must do whatever it takes to stay alive. If you loved (or hated) Journey’s vibe and atmosphere, expect more of that in Abzû. Several members of Giant Squid Studios honed their game-making skills on 2012’s Journey. In fact, there isn’t much ‘game’ to it at all - you can power through its single player adventure in just a few hours. It’s less about survival and crafting than it is about just immersing yourself in the sights and sounds of Abzû’s underwater landscapes. Platforms: PC, Switch, PS4, Xbox One, Amazon LunaĪbzû is the game to play if your favorite part of Subnautica was its gorgeous aquatic environments.
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